AI Insights · Timothy · April 2023
Top 5 Sandbox Games on Android in the Netherlands, Q1 2023
In Q1 2023, the top 5 sandbox games on Android in the Netherlands showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at their trends.
In Q1 2023, the top 5 sandbox games on Android in the Netherlands exhibited diverse trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at the performance of these popular apps.
Roblox maintained a steady weekly revenue, peaking at around $41K in the last week of December and fluctuating between $32K to $36K in the following weeks. Weekly downloads saw a mid-quarter peak of 11.6K in the week of February 20, while active users remained relatively stable, averaging around 600K to 640K throughout the quarter.
Block Crazy Robo World had no revenue data. Weekly downloads fluctuated, starting strong with 4.4K in the first week of January, then dipping to a low of 1.6K in mid-March, before recovering to 3.7K by the end of the quarter. Active users followed a similar pattern, peaking at 11.3K in early January and ending the quarter at 8.7K.
Melon Sandbox also showed no revenue data. The app had a significant increase in downloads in the first week of January with 4.3K, but this gradually declined to 1.5K by mid-March before bouncing back to 2.9K at the end of the quarter. Active users consistently grew, starting from 567 in late December and reaching 15.2K by the last week of March.
CubeCrafter experienced modest weekly revenue, peaking at $180 in late January and generally hovering between $40 to $150 throughout the quarter. Downloads peaked at 6.4K in mid-January, then gradually declined, stabilizing around 900 in late March. Active users increased from 5.7K in late December to over 10K by mid-January, maintaining around 7K to 7.2K towards the end of the quarter.
Block Craft 3D: Building Game showed minimal revenue, peaking at $123 in mid-February. Downloads remained relatively stable, ranging between 1.9K to 2.5K weekly. Active users followed a steady trend, averaging around 21K to 23K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.